Julius Struijk

Game Programmer

Portfolio Items

Ghosts of Cathora

Engine: Godot
Language: GDScript
Team Size: 2
Project Duration: 6 months
Ghosts of Cathora was the first game I made. I co-developed the game with my brother, he did the art and the music, while I did all the coding. It was originally developed for the 2022 Brackeys Game Jam, but we continued development afterwards.

4 Minutes Left to Live

Engine: Processing
Language: C#
Team Size: 6
Project Duration: 2 weeks
4 Minutes Left to Live was the first video game I made for my study. The goal of this project was to create a point-and-click game. I worked with a larger team of 6 people which included another engineer.

Cog in the Machine

Engine: GXPEngine
Language: C#
Team Size: 6
Project Duration: 2 weeks
Cog in the Machine was another Saxion project, but this was developed with a team of friends so that we could be more effective. The focus of this project was on physics.

Communication Skills

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