Julius Struijk

Game Programmer

Portfolio Items

Hellhound’s Trail

Engine: Unity
Language: C#
Team Size: 6
Project Duration: 8 weeks
Hellhound’s Trail was created for the final team project that’s part of the Saxion CMGT curriculum. The goal was to work with a client and create a game that fulfilled their requirements. The client we chose, tasked us to create a horror game based on folklore of the local region, Twente.

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Zibbs

Engine: Unity
Language: C#
Team Size: 6
Project Duration: 3 weeks
Zibbs was my 6th Saxion project. The goal of this project was to create a mobile game and implement various mobile features.

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Cog in the Machine

Engine: GXPEngine
Language: C#
Team Size: 6
Project Duration: 2 weeks
Cog in the Machine was another Saxion project, but this was developed with a team of friends so that we could be more effective. The focus of this project was on physics.

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4 Minutes Left to Live

Engine: Processing
Language: C#
Team Size: 6
Project Duration: 2 weeks
4 Minutes Left to Live was the first video game I made for my study. The goal of this project was to create a point-and-click game. I worked with a larger team of 6 people which included another engineer.

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Ghosts of Cathora

Engine: Godot
Language: GDScript
Team Size: 2
Project Duration: 6 months
Ghosts of Cathora was the first game I made. I co-developed the game with my brother, he did the art and the music, while I did all the coding. It was originally developed for the 2022 Brackeys Game Jam, but we continued development afterwards.

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