Ghosts Of Cathora
The Project
Engine: Godot
Language: GDScript
Team Size: 2
Project Duration: 6 months
Ghosts of Cathora was the first game I made. I co-developed the game with my brother, he did the art and the music, while I did all the coding. It was originally developed for the 2022 Brackeys Game Jam, but we continued development afterwards. The project was developed in Godot since its GDscript language is similar to Python, which is what I had mostly programmed in up to that point and was comfortable with.
What I Did
Doing everything meant that I had to program all the parts that make up a game myself. These are aspects ranging from the player movement, game logic, menus and music system. I also implemented the art and music my brother created.
What I Learned
I learned to handle a larger project, as up to that point I had only made smaller programs and not a full-fledged game. During this project, I learned fundamental aspects of game development such as scene switching and loading, creating UI, and playing music and animations.