
Zibbs
The Project
Engine: Unity
Language: C#
Team Size: 6
Project Duration: 3 weeks
Zibbs was my 6th Saxion project. The goal of this project was to create a mobile game and implement various mobile features.
What I Did
For this project, I implemented room switching by swiping the screen left or right. The mobile feature I implemented was a step counter. This would track the phone’s movement, which would then be used to reward the player with XP. XP would also be rewarded when the player completed minigames. I also implemented a saving and loading system where attributes like XP, customization and tutorial completion would be remembered even if the game was closed and reopened. The last major feature I added was the ability to customize the pet you’re taking care of with outfits.
What I Learned
I learned what the workflow is for mobile game development in Unity. To implement the mobile features, I learned how to use the input system package. This was also the first time I had worked with storing and loading data in Unity, so that was a valuable skill to learn.